![]() The controls seem simple but they really are one of the game’s biggest faults. By pressing the L button, you can call in the housekeeper who then functions the same way as Jane, except she takes care of all the cleaning and caretaking orders. The directional buttons are used to cycle through all the items the guests could possibly order. The X button selects objects or people to interact with. Jane’s Hotel's control scheme only utilizes a few buttons. Arguing with the logic of the game has no bearing on how enjoyable it is, but it is something to think about. Moreover, Jane is a horrible businessperson who spends money on upgrades for the hotel rather than extra employees to help run the hotel, but I guess that would ruin the point of the game. It would make more sense if you were running a day spa. In the world of Jane’s Hotel only individuals check in and the stages take place over the course of a single day. When you think of hotels, you think of extended visits and families traveling together. One thing I couldn't help but notice was that the game really didn't make much sense. However, the game’s lack of aesthetic appeal and the cumbersome controls severely undermine the potential for enjoyment. This PSP mini has a low price point and the simple-to-grasp mechanics that should help a title such as this succeed. In fact, it essentially is Diner Dash, only set in a hotel rather than a restaurant. Jane’s Hotel is a micromanagement simulation game in the same vein as Diner Dash. By Xavier Griffiths, posted on 26 April 2011 / 5,258 Views
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